ACHTUNG: Für alle die des Englischen nicht so mächtig sind habe ich es hier noch einmal auf Deutsch hochgeladen: http://rpgmakervxace.de/board64-tutorials-ressourcen/board42-tutorials/
The next thing we have to do is to ensure that our cursor can move. For that we need another common event with the following settings:
It’s important that it’s set on autorun so our character can’t move.
Now we have to set up what happens when the button down is pressed:
In that conditional branch set the following: First a wait of 1 frame to prevent the menu of lagging. Second set a conditional branch for cursorposition 1:
In that conditional branch set a sound effect for the cursor movement.
The next we have to do is to move the cursor in 64 pixel steps down like so:
Wait for completion is important to prevent the game of lagging. The last thing is to set the variable Cursorposition to 2:
Now repeat that for cursorposition 2-4 and adjust the y coordinate in 64 steps and the variable cursorposition:
Repeat the whole thing (in the else case of the conditional branch before (button down)) for the condition if button up is pressed:
Now our cusor will move but we can’t actvate anything.
Now we have to decide what to do if button C (Enter or Spacebar) is pressed:
Put the following into the else case of the conditional branch (button up) before:
and another wait of 1 frame.
Now we play again a soundeffect:
and to erase the pictures of the menu:
Now we’ll call the Item menu with a „Call Script“:
And turn the switch Menu ON off:
Repeat that again for each cursor position:
(You don’t need the conditional branch if cursorposition is 4 twice)
For cursorposition 2 fill the following in the call script: SceneManager.call(Scene_Equip)
The last thing we need to do is to set up the conditional branch for pressing Esc (B button). Set this conditional branch in the else case of the conditional branch (C Button) before:Then again a wait of 1 frame to prevent the game of lagging. The next command is again a soundeffect:
Then we erase again the pictures 1 and 2:
Wait again one frame and set the switch Menu ON on OFF:
It should look like so:
And that’s all folks.