ACHTUNG: Für alle die des Englischen nicht so mächtig sind habe ich es hier noch einmal auf Deutsch hochgeladen: http://rpgmakervxace.de/board64-tutorials-ressourcen/board42-tutorials/
In this Tutorial I’ll show you how to make the HUD for my Hunger, Thirst, Sleepsystem:
For beginners this tutorial could be a bit difficult to understand, because of that you should have used the maker for a while and be familiar with variables, switches and pictures.
You can use this tutorial for each maker from Enterbrain. The event commands are the same or similar.
The first thing you’ll do is open your grafic program (in my case Photoshop) and open a new document with the measurements of one screen of your RPG maker in my case 544 x 418 pixel:
Then you’ll make a rectangle in the upper left corner and fill it with any colour:
After that you’ll fill the rectangle with a pattern that you like (right click on the square and choose fill space):
If you like you can make a relief (right click on the layer and choose Filloptions):
Then you’ll take your rubber tool and erase the place for the bars. You can hold Shift for straight lines:
They should beginn and end at the beginning and ending of the 32 pixel squares of the maker.
Then make a new layer and draw the bars. They should be as long as the places you made before. In my case 5 fields = 160 pixel. That’s important for later.
Make each bar on a new layer. You can give them beautifull colors with the the gradient in the filloptions (rightclick on the layer):
Make sure that each bar is on a separate layer.
Now you should place some Icons on the HUD. I took them from the custom VX Ace icon set.
Now save the HUD, and the three single bars separately as a PNG. You can save it directly in your game’s picture folder.
And that’s it for now, folks! The eventing follows in Part 2